export class Light {
  constructor(scene) {
    var pointLight1 = new THREE.PointLight(0xffffff, 1); // 点光源1
    pointLight1.position.set(100,100,100);
    scene.add(pointLight1);

    var pointLight2 = new THREE.PointLight(0xffffff, 1); // 点光源2
    pointLight2.position.set(-100, -100, -100);
    scene.add(pointLight2);
  }
}
